The 6 Avatars and The Consumer

The Escape
The beginning of it all

We open up to the story of six friends, Anya, Kirsuna, Lethos, Thessianos, Arathorn, and Xantharius. A motley crew, these six grew up in very different circumstances of life but over time they all became close friends. This would all be tested on one fateful day. 

Thermat 3rd, in the year 567. We meet our merry band in the local pub as the town celebrates the anniversary of the freedom from tyranny under their last king. Suddenly, the captain of the guard enters the pub with two men. They made their way to the back of room where our protagonists are sitting and they begin to place Anya under arrest for witchcraft. Thessianos stands up for Anya and says that he too will accompany her in sake of her honor and for a fair trial. At this time, Lethos, who has been playing on stage, makes his way stealthily out the back door. 

The group minus Lethos, is then placed in prison and awaits their trial the next day. Lethos though meets a mysterious figure who explains to him that all of this is a set up. The figure will help Lethos's friends escape on one condition. To pass on vision which he will give him. Lethos then makes his way to the jail where he explains everything to his companions. After failing to mention the breaking out part to them, the party makes a plan to escape. Lethos then goes and retrieves everyone's items and sets up a covered wagon and horse for their escape, only to inform them that they will be broken out by the mysterious figure 30 minutes before he will appear. Everyone was dumbfounded. 

Right at midnight, roots began to take over the jail and garrison as the mysterious figure uses great magic to destroy the buildings. Impaling all of the guards with roots from below, he clears out the area of all resistance allowing our party to escape. They load up the covered wagon the backup guards cannot get there in time. They escape the city and after a few hours decide to take a short rest in the woods. When they get out, they notice a note tied to a arrow that simply says, "Let the hunt begin. -Rhemis"

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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